Monday, February 11, 2013

design project - day 1

Tatiana Seinjet, Lorenza Galvis.

define phase :
1) elementary girls
2) medium difficulty
3) prizes, different colors, big and sparkly, different sizes, better prizes each time.

research phase:
1) http://www.youtube.com/watch?v=o--fjol_Ehc this shows us how to make a spinner which is great.The only thing I might have changed is that it could give more ideas on how to use it.

2)http://www.youtube.com/watch?v=Pfad7yukhIY here it is a replica of an app , that was recreated to real life. I think it is awesome but maybe it could be a little bit smaller, like on a smaller scale.

3) http://www.youtube.com/watch?v=GoLzIQ0NoBY here it shows practical games and how to create them. but i might make it a bit more colorful or attractive to play.

ideation phase:

1) brainstorm . we thought of many things like one having many holes and prizes in the holes and you have to knock down the prize with a ball. Or one where we had to match the barbies and another one that included a claw machine.

2) the idea we chose was one that consisted of holes with prizes in them, then they would throw a ball to knok down the prize they wanted and it would fall down a ramp. it would be fun because it has many colours .
3) some things that can go wrong is that we run out of prizes , the ball gets stuck , the children steal the prizes. we will deal with this by giving the teacher a reset of prizes , and the ball will be a size that makes it un probable to get stuck as well as having spare balls. and the children will have a barrier that doesnt allow them to reach the prizes.




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